iOS常用宏定义大全
宏定義與常量的區(qū)別
宏:只是在預(yù)處理器里進行文本替換,不做任何類型檢查,宏能定義代碼,const不能,多個宏編譯時間相對較長,影響開發(fā)效率,調(diào)試過慢,const只會編譯一次,縮短編譯時間。
所以在使用的時候,最好把代碼和一些基本數(shù)據(jù)類型如int抽成宏。
而對于常量字符串使用const,蘋果也是這樣使用的。
下面總結(jié)一下一些常用的宏定義。
1.獲取主屏幕和屏幕寬度與高度
OC
#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width #define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height #define MAIN_SCREEN [UIScreen mainScreen]Swift
let SCREEN_WIDTH = UIScreen.mainScreen().bounds.width let SCREENH_HEIGHT = UIScreen.mainScreen().bounds.height let MAIN_SCREEN = UIScreen.mainScreen()如果支持橫屏可以用下面的宏:
OC
Swift
#if (__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 當前Xcode支持iOS8及以上 let SCREEN_WIDTH = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? MAIN_SCREEN.nativeBounds.width/MAIN_SCREEN.nativeScale : MAIN_SCREEN.bounds.width) let SCREENH_HEIGHT = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? MAIN_SCREEN.nativeBounds.height/MAIN_SCREEN.nativeScale : MAIN_SCREEN.bounds.height) let SCREEN_SIZE = (MAIN_SCREEN.respondsToSelector(#selector(UIScreen.nativeBounds)) ? CGSizeMake(SCREEN_WIDTH, SCREENH_HEIGHT) : MAIN_SCREEN.bounds.size) #else let SCREEN_WIDTH = UIScreen.mainScreen().bounds.width let SCREENH_HEIGHT = UIScreen.mainScreen().bounds.height let SCREEN_SIZE = UIScreen.mainScreen().bounds.size #endif2.獲取通知中心和UserDefaults
OC
Swift
let DENotificationCenter = NSNotificationCenter.defaultCenter() let SDUserDefaults = NSUserDefaults.standardUserDefaults()3.設(shè)置隨機顏色
OC
Swift
let GRandomColor = UIColor(red: CGFloat(arc4random_uniform(256)/255), green: CGFloat(arc4random_uniform(256)/255), blue: CGFloat(arc4random_uniform(256)/255), alpha: 1)4.設(shè)置RGB顏色/設(shè)置RGBA顏色
OC
Swift
func colorWith(red red : CGFloat,green : CGFloat,blue:CGFloat) -> UIColor {return UIColor(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: 1) } func colorWith(red red : CGFloat,green : CGFloat,blue:CGFloat,a:CGFloat) -> UIColor { return UIColor(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: a) }5.自定義高效率的 NSLog
項目開發(fā)中,我們會在許多地方加上Log,但是發(fā)布的時候又不想用這些Log,我們也不可能一個一個的刪除,所以自定義Log是必然的!
OC
Swift
func debugLog<T>(message: T,file: String = #file,method: String = #function,line: Int = #line) {#if DEBUGprint("\((file as NSString).lastPathComponent)[\(line)], \(method): \(message)") #endif }6.弱引用/強引用
7.由角度轉(zhuǎn)換弧度 由弧度轉(zhuǎn)換角度
8.獲取UIImage
9.獲取當前語言
#define LRCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])10.使用 ARC 和 MRC
11.判斷當前的iPhone設(shè)備/系統(tǒng)版本
OC
//判斷是否為iPhoneSwift
//判斷是否為iPhone let IS_IPHONE = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.Phone) //判斷是否為iPad let IS_IPAD = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.Pad) //判斷是否為ipod let IS_IPOD = (UIDevice.currentDevice().model == "iPod touch") // 判斷是否為 iPhone 5SE let is_iPhone5SE = (UIScreen.mainScreen().bounds.width == 320.0 && UIScreen.mainScreen().bounds.height == 568.0) // 判斷是否為iPhone 6/6s let is_iPhone6Or6s = (UIScreen.mainScreen().bounds.width == 375.0 && UIScreen.mainScreen().bounds.height == 667.0) // 判斷是否為iPhone 6Plus/6sPlus let is_iPhone6PlusOr6sPlus = (UIScreen.mainScreen().bounds.width == 414.0 && UIScreen.mainScreen().bounds.height == 736.0) //獲取系統(tǒng)版本 let IOS_SYSTEM_VERSION = Float(UIDevice.currentDevice().systemVersion)! //判斷 iOS 8 或更高的系統(tǒng)版本 let IS_IOS_VERSION_8_OR_LATER = ((IOS_SYSTEM_VERSION >= 8.0) ? (true):(false))12.判斷是真機還是模擬器
13.沙盒目錄文件
//獲取temp14.GCD
OC
Swift
func kDISPATCH_ONCE(onceBlock : dispatch_block_t) { var onceToken = dispatch_once_t() dispatch_once(&onceToken, onceBlock) } func kDISPATCH_MAIN_THREAD(mainQueueBlock : dispatch_block_t) { dispatch_async(dispatch_get_main_queue(), mainQueueBlock) }鍵值提示
#define GKeyPath(objc,keyPath) @(((void)objc.keyPath,#keyPath))//棄用的方法后綴
轉(zhuǎn)載于:https://www.cnblogs.com/Free-Thinker/p/11175641.html
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